This app is a match-three game. Players will benefit from having good puzzle solving and planning skills. Not recommended to for children under 9 and parental guidance 9 – 15 (heavy advertising, in-app purchasing and potential “gambling-like” habit forming).
Contains some elements of gambling
This review of Candy Splash - Blast Sugar was completed by the Australian Council on Children and the Media (ACCM) on 7 March 2019.
This section contains details about the app provided by an ACCM Reviewer.
|Name of app:||Candy Splash - Blast Sugar|
|Developed by:||Yuan Chen|
|Platform reviewed:||Apple App Store|
|Developer’s suggested age:||4+|
|ACCM suggested age:||9+ with parental guidance (advertising, in-app purchasing and potential “gambling-like” habit forming).|
|Gambling content advice:||Contains some elements of gambling. This game may contain devices which mimic those found in a casino; but the player is not risking something of value to play. Refer to the gambling section of this review for further details|
This review of Candy Splash - Blast Sugar contains the following information:
Our Reviewer played up to level 31.
Candy Splash – Blast Sugar is a “match three” game where players must match 3 or more identical symbols on a grid of multiple other symbols. Matching is achieved by pressing and swiping a symbol into the desired direction – vertical or horizontal (there are no diagonal matches as with other Connect 4 style games). When a match occurs, the matched symbols disappear, allowing other symbols to fall from above and take their position in the grid. Matching 4 symbols creates a bomb and 5 symbols create a special bomb that will take out all relative symbols on the whole grid. Players can also combine bombs together to create a giant blast. The aim of the game is to clear the designated amount of symbols for that level (e.g.; 30 beans, 35 eggs, etc.).
This game is almost identical to Candy Crush – one of the first and most popular ‘match-three’ games. The difference is that the game is pitched at a young girl demographic, using female children in the graphics as well as young female voices during game play. Whilst patient players can play this game for free, other players may purchase in-app currency with real money in order to get past challenging levels (e.g., you can get 5 extra moves for 32 coins. However, if you don’t have any coins left, you can purchase more with real money). Players do have the option of restarting the level again for free, but it appears that many players are opting to purchase more coins to continue these types of games. In an article published by the Guardian, the online developer “King” (creators of Candy Crush) made $493 million during a 3-month period in 2013 just from in-app purchases. As there is no guarantee that buying more moves will clear the level, this is a “risk for reward” type of behaviour – like gambling. This potentially habit-forming process should be closely monitored by parents.
There is some In-App purchasing in this game, for example:
There is a lot of excessive advertising in this game, including:
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Content is age appropriate for children this age
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Simulated casino style gambling. Not suitable for minors
Contains some elements of gambling. Some content is not recommended for minors. Parental guidance recommended
No gambling content found in the levels played
Most games contain elements of risk, chance and knowledge, that is why they are fun to play. There is growing concern about the impacts of simulated gambling games on the health and wellbeing of children. That's why we are identifying games that contain gambling elements on our site.
The State Government of South Australia's web site http://nogame.com.au/ contains information about these concerns.