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Cut the Rope 2 is a physics- based puzzle game. Caution: In app purchasing
No gambling content found in the levels played
This review of Cut the Rope 2 was completed by the Australian Council on Children and the Media (ACCM) on 20 February 2015.
This section contains details about the app provided by an ACCM Reviewer.
|Name of app:||Cut the Rope 2|
|Platform reviewed:||Apple App Store, Google Play|
|ACCM suggested age:||13+ due to in-app purchasing|
|Gambling content advice:||No gambling content found in the levels played|
This review of Cut the Rope 2 contains the following information:
This review focuses on levels:1-20.
Cut The Rope 2 is physics-based puzzle game where players ensure that the friendly character Om Nom receives lots of candy to eat. The objective is to play through the multiple levels of increasing difficulty, cutting ropes and allowing candy to swing or fall through various paths in order to be eaten by Om Nom. The skills required to play are spatial/visual, lateral thinking, and problem solving.
When the app is opened, a small pop-up screen appears that instructs parents of the following information: ‘Dear Parents! Cut the Rope 2 is free to download and play. Some in-game items can be purchased to make the game even more fun. To restrict in-app purchases please check the settings of your device.’
There is then a cut scene animation of a small green creature called Om Nom being carried away by a hot air balloon. The game then begins and players are instructed to swipe their finger right across their device in order to cut the rope that holds Om Nom. After he falls to the ground, players are told to cut a rope with contains a small piece of candy hanging on the end. This enables Om Nom to eat.
After a level is complete, players are given a total score, as well as a figure for the number of stars they collected. Stars are collected by allowing the piece of candy to fall across their path before the candy is fed to Om Nom. They then have the option to play through the next level, or to replay the previous one they just completed.
In subsequent levels, the game becomes more intricate and players are required to cut multiple ropes in order to feed Om Nom candy lollies. If players cut the wrong rope, it will be impossible to collect all the stars and candy needed to complete the level. During some levels, players must wait until the correct moment before cutting a rope – this is because the candies swing, and if a player cuts a rope prematurely, the candy may not fall onto the desired location. The game also incorporates balloons that players may click and pop, in addition to the strings that may be cut.
In later levels, players are given different objectives. For instance, they must collect 15 fruits – this is done by having the floating candy move across 15 fruit images.
The game also presents Daily Rewards in the form of coins. In addition to this, the game incorporates animated videos of Om Nom engaging in certain fun activities or adventures. These provide extra storyline and substance to his character. There are 30 stories to view.
Yes: There is an in-game store that offers players the opportunity to make in-app purchases, in the form of packages of ‘candy coins’. Players can buy packages of 250 coins for $0.99, 1500 coins for $2.19, 2000 coins for $3.99, 5000 coins for $8.73, 20,000 coins for $29.99, and 50,000 coins for $49.99. These coins allow players to purchase in-game rewards such as power up boosts, teleporters, game hints, bombs and extra balloons. It is also possible to purchase extra hats for Om Nom. At level 17 within the app, a pop-up screen appears to players stating ‘Want to enjoy the game with NO ADS? Turn them off and get unlimited sun power with other cool stuff!’, which can be purchased as an in-app purchase for $2.99.
Players are told that in order to play with friends, they must connect via Facebook.
No gambling content was found during this review.
The game includes advertisements for other ZeptoLab games that may be watched by players. Players may willingly watch these by clicking on the Game Trailers section within the app. Ads include games such as Pudding Monsters, and can be closed at any point (e.g. they do not need to be watched to completion).
Video advertisements are also presented in between some levels – they are full-screen and cannot be manually closed until they are completed. These include ads for apps such as Cooking Fever, and other children’s gaming apps. There are also static image-based advertisements that appear in between levels. These can be manually closed. Between certain levels, the app also presents players the opportunity to ‘watch a cartoon and get 50 coins’ – these are not advertisements, but rather, cartoons of Om Nom’s character (and can also be manually closed at any point in time). However, ads appear at the completion of various levels in the form of a small banner that appears along the bottom of the screen. It can be ignored, and the apps advertised here change with time. For instance, the app Battle Camp was advertised, followed by Nymgo: VoIP Calls. The advert simply has the name of the app, as well as the phrase ‘Get it now!’.
No game playing behaviour which may be of concern to parents was found during this review.
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No gambling content found in the levels played