Australian Council on Children and the Media

Electric Company Party Game - PBS Kids

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Short takes

Electric Company Party Game is an educational digital board game app.


No gambling content found in the levels played

This review of Electric Company Party Game was completed by the Australian Council on Children and the Media (ACCM) on 16 July 2015.

About the app

This section contains details about the app provided by an ACCM Reviewer.

Name of app: Electric Company Party Game
Developed by: PBS Kids
Platform reviewed: Apple App Store, Google Play
Cost: Free
Developer’s suggested age: Google Play Store: General, iTunes Store: 4+
ACCM suggested age: 6+
Gambling content advice: No gambling content found in the levels played

ACCM review

This review of Electric Company Party Game contains the following information:

The level to which the game was reviewed

This app was reviewed to level 5.

App description

Electric Company Party Game is a digital board game which includes educational challenges. The objective of the game is to spin the wheel, and progress through the board game by completing challenges of an educational and physically active/fun nature. The skills required include motor skills to use the app, as well as general knowledge, literacy and math skills, creativity, as well as physical engagement. 

Reviewers comments

When the app is opened, players are taken to a central introductory page. This contains a Play button, as well as a How to Play icon. Within the How to Play section, players are told that the materials they will need are scrap paper/something to write on.

This is a game that can be played with 2, 4 or more players. For 2-4 players, each player picks an Electric Company character (male, female or animal) to form a team. Team members then take turns spinning the spinner and work together to complete challenges. The game can be played by up to 12 players. When the wheel is spun, it dictates how many blocks forward on the digital game board each player moves. Each time a player lands on a new block, they must complete a small activity with the help of their team. For example, some of the challenges include placing four images into alphabetical order, clicking on a number of images containing coins that add up to 30cents, or to place digital and analogue clocks in order from earliest to latest. There are also physically active challenges, such as ‘Do jumping jacks for 10 seconds until the song ends!’

The challenges cater to 1st and 2nd grade level math and literacy, and cover topics such as geometry, graphs and data analysis, telling time, coin value and recognition, and addition and subtraction.

The app does not appear to pose any overt risk to children, and seems like an engaging and fun way to practice educational skills, as well as team work and communication.

In App purchasing

No in-app purchasing found during this review.

Online information

No online profile required during this review.


No gambling content was found during this review.

Game playing behaviour which may be of concern to some parents

No game playing behaviour that may be of concern to parents was found during this review.

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About our colour guide

Content is age appropriate for children this age

Some content may not be appropriate for children this age. Parental guidance recommended

Content is not age appropriate for children this age

Gambling content advice

Simulated casino style gambling. Not suitable for minors

Contains some elements of gambling. Some content is not recommended for minors. Parental guidance recommended

No gambling content found in the levels played

About games and gambling

Most games contain elements of risk, chance and knowledge, that is why they are fun to play. There is growing concern about the impacts of simulated gambling games on the health and wellbeing of children. That's why we are identifying games that contain gambling elements on our site.

The State Government of South Australia's web site contains information about these concerns.