Electric Company Party Game is an educational digital board game app.
No gambling content found in the levels played
This review of Electric Company Party Game was completed by the Australian Council on Children and the Media (ACCM) on 16 July 2015.
This section contains details about the app provided by an ACCM Reviewer.
Name of app: | Electric Company Party Game |
Developed by: | PBS Kids |
Platform reviewed: | Apple App Store, Google Play |
Cost: | Free |
ACCM suggested age: | 6+ |
Gambling content advice: | No gambling content found in the levels played |
This review of Electric Company Party Game contains the following information:
This app was reviewed to level 5.
Electric Company Party Game is a digital board game which includes educational challenges. The objective of the game is to spin the wheel, and progress through the board game by completing challenges of an educational and physically active/fun nature. The skills required include motor skills to use the app, as well as general knowledge, literacy and math skills, creativity, as well as physical engagement.
When the app is opened, players are taken to a central introductory page. This contains a Play button, as well as a How to Play icon. Within the How to Play section, players are told that the materials they will need are scrap paper/something to write on.
This is a game that can be played with 2, 4 or more players. For 2-4 players, each player picks an Electric Company character (male, female or animal) to form a team. Team members then take turns spinning the spinner and work together to complete challenges. The game can be played by up to 12 players. When the wheel is spun, it dictates how many blocks forward on the digital game board each player moves. Each time a player lands on a new block, they must complete a small activity with the help of their team. For example, some of the challenges include placing four images into alphabetical order, clicking on a number of images containing coins that add up to 30cents, or to place digital and analogue clocks in order from earliest to latest. There are also physically active challenges, such as ‘Do jumping jacks for 10 seconds until the song ends!’
The challenges cater to 1st and 2nd grade level math and literacy, and cover topics such as geometry, graphs and data analysis, telling time, coin value and recognition, and addition and subtraction.
The app does not appear to pose any overt risk to children, and seems like an engaging and fun way to practice educational skills, as well as team work and communication.
No in-app purchasing found during this review.
No online profile required during this review.
No gambling content was found during this review.
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No game playing behaviour that may be of concern to parents was found during this review.
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No gambling content found in the levels played
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ABN: 16 005 214 531