This is a city building game. Caution in-app purchases, online interactivity, casino building, game of chance
Contains some elements of gambling
This review of Megapolis was completed by the Australian Council on Children and the Media (ACCM) on 25 February 2014.
This section contains details about the app provided by an ACCM Reviewer.
|Name of app:||Megapolis|
|Developed by:||Social Quantum Ltd|
|Platform reviewed:||Apple App Store, Google Play|
|Developer’s suggested age:||iTunes: 4+ , Google Play store: Medium maturity|
|Gambling content advice:||Contains some elements of gambling. This game may contain devices which mimic those found in a casino; but the player is not risking something of value to play. Refer to the gambling section of this review for further details|
This review of Megapolis contains the following information:
This is a city building game.
In this game, the player must create infrastructure, build buildings and add other features to design a functional, interesting city. Players begin with an allocation of game coins and megabucks. Players are set tasks to complete, which reward them with experience points (XP) and coins. Tasks generally include acquiring new buildings, production facilities and infrastructure. Megabucks can be used to speed up processes. Once set up, some buildings provide the player with coins as “rent”. As the player accumulates XP points, they move up levels. When the player moves up a level, they earn rewards (in game currency), new buildings are unlocked and new tasks are assigned.
Players may learn about the types of facilities and infrastructure (such as housing, water and energy) which are required in a city. They must ensure they have sufficient resources to support the needs of the city. They have to decide how to best use their money.
Players can purchase coins and megabucks for $0.99 to $96.64. It is very difficult to complete many of the tasks without purchasing megabucks, as they are earned so slowly. There are frequent special offers, sometimes including special buildings, usually with a time limit.
Players are invited to connect to Google+ and share achievements with friends. When players connect to Google+, the app collects their basic profile information (which includes circles of friends – this can be edited), makes games activity visible to the public (this can be edited) and shares profile information and views and manages game activity. Players are asked to help neighbours and can send them gifts. Some of the neighbours are fictitious game characters, however players can invite friends also. Players can choose to invite “buddies” – these appear to be other players who are chosen by the game.
There is a Stock Exchange, where players receive one free game periodically. It is a game of chance which rewards the player with various game items, such as points, and/or megabucks. Players can buy more turns at the game with megabucks. One of the buildings players can build is a casino.
Opportunity presented to build a casino. Other games of chance are presented as an opportunity to earn more in game currency.
Use of substances:
One of the buildings to choose from is a pub.
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Content is age appropriate for children this age
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Simulated casino style gambling. Not suitable for minors
Contains some elements of gambling. Some content is not recommended for minors. Parental guidance recommended
No gambling content found in the levels played
Most games contain elements of risk, chance and knowledge, that is why they are fun to play. There is growing concern about the impacts of simulated gambling games on the health and wellbeing of children. That's why we are identifying games that contain gambling elements on our site.
The State Government of South Australia's web site http://nogame.com.au/ contains information about these concerns.