Not suitable to 12 and parental guidance recommended for ages 13-15 due to in-app purchases and online connectivity.
No gambling content found in the levels played
This review of Sky: Children of the Light was completed by the Australian Council on Children and the Media (ACCM) on 12 August 2019.
This section contains details about the app provided by an ACCM Reviewer.
Name of app: | Sky: Children of the Light |
Developed by: | thatgamecompany |
Platform reviewed: | Apple App Store |
Cost: | Free |
Developer's suggested age: | 9+ |
ACCM suggested age: | Some reading comprehension and fine motor skills required. Not suitable to 12 and parental guidance 13-15 due to online connectivity, in-app purchasing and opportunities to chat (written notes) to other online players. |
Gambling content advice: | No gambling content found in the levels played |
This review of Sky: Children of the Light contains the following information:
20 hours
Sky: Children of the Light is an engaging, role-playing game with a delightful narrative and outstanding graphics, musical score and sound production. The player explores new lands, finds friends, learns new emotions or gestures for their avatar and saves the sky spirits by returning them to their home constellations. With minimal violence, the game promotes co-operation between players and explores communication through gesture and non-verbal interaction. With little instruction the game relies on the player to creatively explore a restricted open world environment, think strategically, find and solve problems, rescue non-player characters and make connections with other online players.
Many ancestral spirits have fallen from the sky and the player must travel through numerous lands to recover them, sometimes with the help of other concurrent online players, and send the spirits home to their star constellations. Collecting light energy as you go by way of flaming candles (game currency), the player improves or fuels their ability to fly and undertake tasks. In-app purchases of candles are available when the player is at one of the ‘home’ stations scattered about the universe. With the light energy, players can also connect more with favoured in-game friends by giving them a heart or candles, or through writing them a note. As the game progresses it also becomes clear that the player benefits from collecting gestures or emotions that expand their ability to communicate with other players non-verbally. Players can individualise their avatar through buying game packs, which include clothes, hairstyles, gestures and more. Finding where to access the in-app purchases is not entirely obvious and the link is not always available so it is possible to play most of the original game without realising there is in-app purchasing let alone purchase anything. Progressing through the game is marked by gaining access to new locations in the universe, each of which present new challenges for the player.
This entertaining game can be played solo or as a multi-player game using auto-matching through the Game Centre. The adventure has a loosely linear goal but ‘thatgamecompany’ also adds a further dimension by providing the option of purchasing passes to seasonal extensions to the adventure. Players need to be competent readers, however, as the play does not require much reading a less competent reader could easily play with a casual co-player.
Sky: Children of the Light is an enjoyable game in which there is plenty to explore and achieve. There are many beautiful videos within the game that expand on the narrative non-verbally. Internet connection is required to play, and the gamer will interact with other players but in an anonymous and largely protected way. It is a very satisfying game to play particularly when the player does not wish to become tense or overexcited during game play. It is non-combative, with enough challenges to satisfy any level of player. Parents should be aware that players can leave messages for other players to read. There are unlimited characters available for engaging in conversations at other locations in the game where a written, live chat can occur.
There is In-App purchasing in this game, examples include:
Whilst the in-app purchases are present, accessing the link to purchase gear can be challenging if you are out of candles. The link is only available in certain locations throughout the universe.
There is some online connectivity, such as:
It is not necessary to create an account, provide personal details or connect to social media for this game, though on the start up page it displays the symbols for Facebook, Instagram and Twitter implying some connectivity is possible. The reviewer could not determine how these platforms might interact.
Parents should be aware that on the starter home island, should a player tap on the ‘!’ above the Spirit that reminds players that there is a seasonal adventure available for purchase, a quick link flashes up at the left-hand bottom corner of the screen. Tapping this link takes the player to an explanation screen about the adventure available for purchase. Scrolling to the next page there is an obscure icon (‘Adventure Pass FAQ’) that if touched will take the player to a page out of the game that is ‘thatgamecompany’ developers page. It has more links about how to play ‘Sky: Light Awaits Adventure passes’ and access to a direct question-based link to the company. There is a ‘Contact Us’ link that asks for the enquirer’s name, email, message box and a robot check test.
Via the App store page parents can link to thatgamecompany’s privacy policy.
At the time of review, the reviewer found no simulated gambling content. If you discover simulated gambling content in this app, please contact us with the details so we can update our review.
There is no advertising or product placement in this game.
None noted
None noted
None noted
In one of the later levels there is a creature that absorbs the players cache of light. This is mildly aggressive but is also the only major confrontational stage in the game as far as the reviewer experienced.
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No gambling content found in the levels played
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