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The Room Two is a cryptic puzzle game set in a 3D environment. Players must solve spatial puzzles in order to escape the room they are in. Fine motor skills, spatial memory and good problem solving skills required. The age recommended by ACCM for this game is 13+. Caution: online interactivity and supernatural elements.
No gambling content found in the levels played
This review of The Room 2 was completed by the Australian Council on Children and the Media (ACCM) on 13 December 2016.
This section contains details about the app provided by an ACCM Reviewer.
|Name of app:||The Room 2|
|Developed by:||Fireproof Games|
|Platform reviewed:||Apple App Store|
|Developer's suggested age:||9+|
|ACCM suggested age:||Not recommended under 9; Parental Guidance for 9-12 years due to supernatural elements.|
|Gambling content advice:||No gambling content found in the levels played|
This review of The Room 2 contains the following information:
Completed all levels.
In “The Room Two” players find themselves stuck in a small room, with various objects (often separate tables or cabinets), featuring items that either need manipulating or building in order to escape the room and move on to the next level. For example, a cabinet in the room may be hiding a piece of a model ship on the other side of the room – upon connecting the missing piece of ship, another compartment opens in the ship revealing another object that can be used elsewhere in the room. Each puzzle is found and solved in this way (chronologically) until all of the puzzles in the room have been solved.
As players progress through the game, the puzzles in each room become progressively harder. Good problem solving skills will be required to play this game – as well as fine motor skills, good spatial memory and patience.
The Room Two does not require a log in or an account and does not have any social networking. No personal information is required.
Having said this, the game has a dark and ominous tone and features subtle supernatural elements that would not be suitable for some children (e.g., a séance, tarot cards, dark creeping vines). Transitions between levels and some sound effects are particularly eerie.
Each level/room has letters and notes that can be found which indicate what the story behind the game might be. Although these messages do not affect game play, younger children may have trouble understanding the content due to the cryptic nature of the messages.
As a result, ACCM has an age recommendation of 13+ for this game.
Credit card details are required in order to pay for and download this app.
At time of review, the reviewer found no simulated gambling content. If you discover simulated gambling content in this app, please contact us with the details so we can update our review
The game has a dark and ominous tone and features subtle supernatural elements that would not be suitable for some children (e.g., a séance, tarot cards, dark creeping vines). Transitions between levels and some sound effects are particularly eerie.
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No gambling content found in the levels played
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