- Movie Reviews
- App Reviews
- Take Action
Armstrong, T., et al. 2018. An exploration of how simulated gambling games may promote gambling with money. Journal of Gambling Studies, pp.1-20.
Beyens, I., Valkenburg, P.M., Piotrowski, J.T., 2018. Screen media use and ADHD-related behaviors: Four decades of research. Proceedings of the National Academy of Sciences, 115(40), pp.9875-9881.
Booker, C.L., Kelly, Y.J., Sacker, A., 2018. Gender differences in the associations between age trends of social media interaction and well-being among 10-15 year olds in the UK. BMC Public Health 18, 321.
Braig, S., et al. 2018. Screen Time, Physical Activity and Self-Esteem in Children: The Ulm Birth Cohort Study. Int J Environ Res Public Health 15.
Drummond, A., Sauer, J.D., 2018. Video game loot boxes are psychologically akin to gambling. Nature Human Behaviour 1.
Drummond, D., Tesnière, A., Hadchouel, A., 2018. Serious video games in pediatrics. Arch Pediatr 25, 48–54.
Garmy, P., et al. 2018. Insufficient sleep is associated with obesity and excessive screen time amongst ten-year-old children in sweden. Journal of Pediatric Nursing 39, e1–e5.
Genuneit, J., et al. 2018. Media consumption and sleep quality in early childhood: results from the Ulm SPATZ Health Study. Sleep Medicine 45, 7–10.
Glover, J., Fritsch, S.L., 2018. #KidsAnxiety and social media: A review. Child and Adolescent Psychiatric Clinics of North America, Youth Internet Habits and Mental Health 27, 171–182.
Greitemeyer, T., 2018. The spreading impact of playing violent video games on aggression. Computers in Human Behavior 80, 216–219.
Husarova, D., et al. 2018. Do sleeping habits mediate the association between time spent on digital devices and school problems in adolescence? Eur J Public Health 28, 463–468.
Iacobucci, G., 2018. Social media should take more responsibility for children’s mental health, says NHS boss. BMJ 361, k2634.
Lissak, G., 2018. Adverse physiological and psychological effects of screen time on children and adolescents: Literature review and case study. Environmental Research, 164, pp.149-157.
Li, P., Chang, L., Chua, T.H.H. and Loh, R.S.M., 2018. “Likes” as KPI: An examination of teenage girls’ perspective on peer feedback on Instagram and its influence on coping response. Telematics and Informatics, 35(7), pp.1994-2005.
Ngantcha, M., et al 2018. Revisiting factors associated with screen time media use: a structural study among school-aged adolescents. Journal of Physical Activity and Health, 15(6), pp.448-456
Ngqangashe, Y., et al. 2018. An experimental investigation of the effect of TV cooking show consumption on children’s food choice behaviour. International Journal of Consumer Studies 42, 402–408.
O’Reilly, M., et al.2018. Is social media bad for mental health and wellbeing? Exploring the perspectives of adolescents. Clinical child psychology and psychiatry, p.1359104518775154.
Paulus, F.W., et al. 2018. Computer gaming disorder and ADHD in young children—a population-based study. International Journal of Mental Health and Addiction, 16(5), pp.1193-1207.
Paulus, F.W., et al. 2018. Internet gaming disorder in children and adolescents: a systematic review. Developmental Medicine & Child Neurology 60, 645–659.
Ruest, S., et al 2018. The inverse relationship between digital media exposure and childhood flourishing. The Journal of Pediatrics 197, 268-274.e2.
Sampasa?Kanyinga, H., et al. 2018. Use of social media is associated with short sleep duration in a dose–response manner in students aged 11 to 20 years. Acta Paediatrica, 107(4), pp.694-700
van den Eijnden, R., et al. 2018. The impact of heavy and disordered use of games and social media on adolescents’ psychological, social, and school functioning. Journal of Behavioral Addictions, 7(3), pp.697-706.
Children and Media Australia (CMA) is a registered business name of the Australian Council on Children and the Media (ACCM).
CMA provides reviews, research and advocacy to help children thrive in a digital world.
ACCM is national, not-for-profit and reliant on community support. You can help.