Not recommended under 5, PG to 13 (Viol.)
This topic contains:
|Children under 5||Due to the level of scariness and violence in this movie it is not recommended for very young children.|
|Children aged 5 to 8||Children aged five to eight will need parental guidance to view this movie.|
|Children aged 8-13||Some children in the eight to thirteen age bracket may still need some parental guidance with this movie.|
|Children over the age of 13||Would be okay to see this movie with or without parental guidance.|
This section contains details about the movie, including its classification by the Australian Government Classification Board and the associated consumer advice lines.
|Name of movie:||Spy Kids 3D: Game Over|
|Consumer advice lines:||Low level violence|
This review of the movie contains the following information:
Juni Cortez. ex-OSS agent, is called back to active duty to rescue his sister Carmen who is trapped on the fourth level of a computer game called Game Over. The game, invented by the evil Toymaker, is a trap intended to take over the minds of the world’s children and thus the future of the world. Carmen was sent into the game to shut it down and now Juni has just twelve hours to close it down before the game goes online.
Juni lands in the virtual reality game and has to battle pogo trolls, robots, programmers, the deceiver and various robotic monsters to reach level 5. He starts with nine lives and quickly loses several. He enlists the aid of his grandfather, a cripple, who lost the use of his legs due to the Toymaker several years earlier. In the game, Grandfather regains the use of his legs and is transformed into a large and powerful ally. Together they overcome all the obstacles to reach Carmen. From there they have to reach the next level which has never been done before and where they will be able to shut down the game. To get there they have to swim through a lava ocean. Once there Grandfather has an old score to settle with the Toymaker with interesting results.
Research shows that children are at risk of learning that violence is an acceptable means of conflict resolution when violence is glamourised, performed by an attractive hero, successful, has few real life consequences, is set in a comic context and / or is mostly perpetrated by male characters with female victims, or by one race against another.
Repeated exposure to violent content can reinforce the message that violence is an acceptable means of conflict resolution. Repeated exposure also increases the risks that children will become desensitised to the use of violence in real life or develop an exaggerated view about the prevalence and likelihood of violence in their own world.
There is quite a lot of ‘virtual violence’ in this movie enhanced by the 3D effects. There is a lot of fighting, falling and crashing into objects with no real life consequences. The following scenes are an example of what happens:
Children under five are most likely to be frightened by scary visual images, such as monsters, physical transformations.
Younger children in this age group would probably be scared by the monsters and robotic creatures in this movie. The virtual reality makes it all very unrealistic and the older children in this age group might not find it scary.
The 3D effect adds to the fun and would also increase the scariness for younger children. As well as the violence mentioned above, children in this age group would probably also be scared by the following scenes:
Children aged five to eight will also be frightened by scary visual images and will also be disturbed by depictions of the death of a parent, a child abandoned or separated from parents, children or animals being hurt or threatened and / or natural disasters.
Children in this age group may also be scared by the above mentioned scenes.
Children aged eight to thirteen are most likely to be frightened by realistic threats and dangers, violence or threat of violence and / or stories in which children are hurt or threatened.
Children in this age group would probably not be scared by this movie as they would understand it is only portraying a video game.
Children over the age of thirteen are most likely to be frightened by realistic physical harm or threats, molestation or sexual assault and / or threats from aliens or the occult.
Children over the age of thirteen would not be scared by this movie.
There are no sexual references in this movie.
There is no nudity or sexual activity in this movie.
There is no use of substances in this movie.
There is no coarse language in this movie.
The underlying theme of this movie is forgiveness of others and self.
Values parents may wish to encourage include:
Values parents may wish to discourage include the use of violence as a way to get ahead.
Tip: Leave out the first A, An or The
Selecting an age will provide a list of movies with content suitable for this age group. Children may also enjoy movies selected via a lower age.
Content is age appropriate for children this age
Some content may not be appropriate for children this age. Parental guidance recommended
Content is not age appropriate for children this age