WARNING: Not suitable under 17 due to extreme, frequent and graphic violence; sex scenes; substance use; coarse language.
This topic contains:
Children under 17 | WARNING: Not suitable due to extreme, frequent and graphic violence; frequent coarse language; sex scenes; forced sexual activity; alcohol and drug use; gambling. |
Children aged 17–18 | Parental guidance recommended due to extreme, frequent and graphic violence; frequent coarse language; sex scenes; forced sexual activity; alcohol and drug use; gambling. |
This section contains details about the movie, including its classification by the Australian Government Classification Board and the associated consumer advice lines. Other classification advice (OC) is provided where the Australian film classification is not available.
Name of movie: | Squid Game |
Classification: | MA15+ |
Consumer advice lines: | Strong themes and violence; blood and gore. |
Length: | 480 minutes |
This review of the movie contains the following information:
Squid Game is an 8-part South Korean drama series. Hundreds of South Korean citizens who have found themselves deep in financial crisis and on the margins of society are invited to play in a mysterious tournament, promising the opportunity to win their way out of their dire circumstances. If they agree, they are drugged and taken to a secret location to begin the ‘games’. What they soon discover is that although they are all simple childhood games from their youth – losing results in immediate and brutal death. Again, and again, they must fight to the death until there is only one man left standing. Not only are the games deadly, but there are many psychological twists and turns along the way.
Children and adolescents may react adversely at different ages to themes of crime, suicide, drug and alcohol dependence, death, serious illness, family breakdown, death or separation from a parent, animal distress or cruelty to animals, children as victims, natural disasters and racism. Occasionally reviews may also signal themes that some parents may simply wish to know about.
Death; Violence; Massacres; Mortality; Gambling; Financial Debt; Horror; Abuse; Class systems; Suicide; Religion.
Research shows that children are at risk of learning that violence is an acceptable means of conflict resolution when violence is glamourised, performed by an attractive hero, successful, has few real life consequences, is set in a comic context and / or is mostly perpetrated by male characters with female victims, or by one race against another.
Repeated exposure to violent content can reinforce the message that violence is an acceptable means of conflict resolution. Repeated exposure also increases the risks that children will become desensitised to the use of violence in real life or develop an exaggerated view about the prevalence and likelihood of violence in their own world.
This television series has extreme frequent violence that is realistic and gory. Examples include:
Children under five are most likely to be frightened by scary visual images, such as monsters, physical transformations.
In addition to the above-mentioned violent scenes, there are some scenes in this series that could scare or disturb children under the age of five, including the following:
Children aged five to eight will also be frightened by scary visual images and will also be disturbed by depictions of the death of a parent, a child abandoned or separated from parents, children or animals being hurt or threatened and / or natural disasters.
In addition to the above-mentioned violent scenes and scary visual images, there are some scenes in this series that could scare or disturb children aged five to eight, including the following:
Children aged eight to thirteen are most likely to be frightened by realistic threats and dangers, violence or threat of violence and / or stories in which children are hurt or threatened.
In addition to the above-mentioned violent scenes, there are some scenes in this series that could scare or disturb children aged eight to thirteen, including the following:
Children over the age of thirteen are most likely to be frightened by realistic physical harm or threats, molestation or sexual assault and / or threats from aliens or the occult.
There are some sexual references in this series, including:
There is some nudity and sexual activity in this series, including:
There is some use of substances in this series, including:
There is frequent coarse language in this series, including:
Squid Game is a psychological horror series for adults that is not written with child or teen audiences in mind. It is a brutal, social commentary on the destitution and desperation of adult failure and hopelessness in a rigged class system (in the context of South Korea, but certainly applicable in many other countries). The series uses extreme violence as a mechanism for creating impact, and the repetitive and visceral nature of the violence has a distinct desensitising, dehumanising, and numbing effect on the viewer. Although Squid Game has the blood and gore that one might expect from a gory horror film, it also has strong character development which evokes a deeper emotional investment by the viewer. This makes the slaughter of characters even more distressing at various points throughout the series. Children and teens do not have the relevant life experience or maturity to empathise and understand the concepts explored in this series – the violence will entertain them and stick with them, but the social commentary will pass over their heads. Parents should be aware that the MA15+ rating given for Squid Game is warranted and conservative and the series is not recommended for teens under 17.
The main messages from this series is that capitalism has a dark side – it is an allegory for the destructive and dehumanising nature of capitalist society – to get rich, or die trying.
Values in this movie that parents may wish to reinforce with their children include:
This series could also give parents the opportunity to discuss with their children attitudes and behaviours, and their real-life consequences, such as:
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