Not recommended under 8s, PG to 13 (Viol. Scary stuff)
This topic contains:
|Children under 8||Due to the frequency of violence and repeated visual images of scary monsters, the film is not suitable for children under the age of eight years, particularly preschoolers.|
|Children aged 8-13||The frequency of the violence could be an issue of concern for children over the age of eight years including early adolescents.|
|Children over the age of 13||Most children over the age of 13 should be ok to see this movie with or without parental guidance.|
This section contains details about the movie, including its classification by the Australian Government Classification Board and the associated consumer advice lines.
|Name of movie:||Yu-Gi-Oh!—The Movie—Pyramid of Light|
|Consumer advice lines:||Low level violence|
This review of the movie contains the following information:
Yu-Gi-Oh! is a 90-minute cartoon representation of the card game Yu-Gi-Oh, which is based upon a Japanese comic book. In the movie, the main character, Yugi Moto is the world’s number one Duel Master. Yugi’s alter ego is Pharaoh, whom Yugi can summon to assist him in winning ‘Duel Monsters’, a card game involving holographic monsters that do battle. His arch-enemy is a video game entrepreneur named Seto Kaiba. Anubis, the Egyptian god of the dead is another enemy who wants to take revenge against Pharaoh.
Kaiba challenges Yugi to a duel during which both players activate an array of monsters, magicians, knights and Egyptian gods. Yugi and his friends fend off hordes of rotting Mummies and attempt to destroy Anubis and save the world.
Research shows that children are at risk of learning that violence is an acceptable means of conflict resolution when violence is glamourised, performed by an attractive hero, successful, has few real life consequences, is set in a comic context and / or is mostly perpetrated by male characters with female victims, or by one race against another.
Repeated exposure to violent content can reinforce the message that violence is an acceptable means of conflict resolution. Repeated exposure also increases the risks that children will become desensitised to the use of violence in real life or develop an exaggerated view about the prevalence and likelihood of violence in their own world.
Children under five are most likely to be frightened by scary visual images, such as monsters, physical transformations.
Many young children, particularly preschoolers, would find the monsters terrifying:
Children aged five to eight will also be frightened by scary visual images and will also be disturbed by depictions of the death of a parent, a child abandoned or separated from parents, children or animals being hurt or threatened and / or natural disasters.
Children in this age group would also be scared by the above-mentioned scenes.
Children aged eight to thirteen are most likely to be frightened by realistic threats and dangers, violence or threat of violence and / or stories in which children are hurt or threatened.
Children between the ages of eight and thirteen in general should be capable of appreciating the comical, non-realistic nature of the Duel Monsters and associated violence. However, the frequency with which the violent images are presented may have negative effects on this age group.
Children over the age of thirteen are most likely to be frightened by realistic physical harm or threats, molestation or sexual assault and / or threats from aliens or the occult.
The comical and non-realistic nature of the monsters and violence would be interpreted by children over the age of thirteen years as just that. However, it is still possible that the frequency with which the violent images are presented may have negative effects on adolescents over the age of thirteen.
The entire movie was about the Yu-Gi-Oh product and an extensive line of Yu-Gi-Oh cards and gadgetry was used throughout the movie. The film could easily be interpreted as a 90 minute commercial designed to entice the child audience into buying booster packs of cards.
The film contained no sexual references.
There were no scenes involving nudity or sexual activity. However, fairies and female elves were represented as attractive young females with well formed breasts, wearing short skirts and low cut tops showing lots of cleavage.
There were a few references to substances:
There was no use of coarse language.
There was some use of toilet humour and one reference to vomiting ‘I’m going to blow chunks’. There was also some use of sarcasm and put-downs.
The take home messages of Yu-Gi-Oh are that good will triumph over evil and that friendship never fails.
Positive values presented in the movie that parents may wish to encourage include: friendship, loyalty and endurance through adversity.
Parents may wish to discuss the film’s continuous use of violence as a means of conflict resolution, and the manner in which the film presented unequal gender roles.
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